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From Hygraph to Craft CMS

We are the Hygraph to Craft CMS migration experts

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Challenges with Hygraph

Key pain points

GraphQL-only is the core trade-off. If your team hasn't worked with GraphQL, expect a ramp-up period, and simple projects can end up feeling more complex than they need to be. The UI slows down once your dataset grows, especially with dozens of fields or multiple locales. Localization works, but past ten languages the interface starts to feel like a spreadsheet that lost a fight.

Integrations take more effort if the rest of your stack is REST. There's no REST endpoint, so you'll write adapters or a BFF layer. Pricing is the other thing to plan for: the Growth plan at $199/month includes 1M API operations, and overages at $0.20 per 10K ops add up on a busy site. Enterprise is the only way to unlock SSO, custom roles, and higher locale counts.

If you're unsure whether Hygraph is the right fit, or you're stuck halfway up the learning curve, reach out. We can help you map the cleanest path forward.

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GraphQL learning curve barrier

You have to really love GraphQL

GraphQL is one of its strongest point but it can be your downfall as well, if your team hasn’t touched GraphQL before, expect a ramp-up period. It’s powerful but definitely not “plug in and go.”

Large dataset performance issues

Large dataset performance issues

Once your project grows, the Hygraph UI can start dragging. Big data collections need extra optimization to stay usable.

Interface sluggishness at scale

Interface sluggishness at scale

Heavy models, long lists, and asset-heavy projects can make the dashboard feel slow, especially for editors.

Localization workflow complexity

Localization workflow complexity

Managing multiple locales works, but it’s not as intuitive as it looks on paper. Some teams find themselves clicking around more than expected.

Multi-language interface clutter

Multi-language interface clutter

Multi-language setups work fine, but as soon as you hit double-digit locales, the UI quickly becomes noisy and harder to manage. It’s usable, just not optimised for scale.

REST API integration challenges

REST API integration challenges

If your systems still rely on REST, be prepared for extra engineering. Hygraph is GraphQL-only, so adapters and rework are part of the deal.



Benefits of Craft CMS

Key advantages

Craft CMS is one of those platforms we genuinely respect from a developer standpoint. The content modelling is best-in-class for a traditional CMS. You define sections, entry types, and fields with real precision, and the authoring experience maps cleanly to the underlying data structure. If your content team needs a CMS that actually reflects how the site is built, Craft delivers that better than most. The Twig templating layer is clean and predictable, and the admin UI is fast and intuitive once editors get past the initial learning curve.

Where Craft really shines is in the middle ground between simple marketing sites and full-blown enterprise builds. It's flexible enough to handle complex content architectures without the bloat of something like WordPress, and the built-in GraphQL API means you can use it headless if you want to pair it with a modern frontend. The plugin ecosystem is smaller but noticeably higher quality than what you'd find in WordPress, and the Composer-based workflow means your whole project can live in version control properly.

We've seen agencies build genuinely impressive work on Craft, especially for content-heavy sites where editorial workflows matter. If your team includes developers and you want a CMS that rewards careful architecture, Craft is a solid choice. It's not trying to be everything to everyone, and that focus shows.

That said, we'd typically recommend a headless CMS like Sanity for most of the projects we take on. Craft is at its best when you're comfortable with PHP and want a tightly integrated traditional or hybrid setup. If you're building on Next.js or a modern JavaScript stack, you'll find more natural fits elsewhere.

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Content modelling in Craft CMS

Exceptional content modelling

Craft's field and section system gives you precise control over your content structure. You can model complex relationships between content types without fighting the CMS.

Clean authoring experience in Craft CMS

Clean authoring experience

The admin panel is fast, well-organized, and maps directly to how content is structured. Editors can work efficiently once they understand the layout.

Built-in GraphQL API in Craft CMS

Built-in GraphQL API

Craft ships with a native GraphQL API, so you can use it headless without plugins or workarounds. It's deeply integrated and well-documented.

Composer-based workflow in Craft CMS

Composer-based modern workflow

Everything is managed through Composer, so your project, plugins, and dependencies all live in version control. Deployments through CI/CD pipelines work smoothly.

Plugin ecosystem in Craft CMS

Higher quality plugin ecosystem

The plugin store is smaller than WordPress but the quality bar is noticeably higher. Plugins are better maintained and less likely to break your site on update.

Granular user permissions in Craft CMS

Granular user permissions

Built-in role and permission management is detailed and flexible. You can lock down exactly what each editor can see and do without needing third-party plugins.





Common questions

Hygraph to Craft CMS migration FAQs

Answers to the most common questions about Hygraph to Craft CMS migration

Is Hygraph easy for non-technical editors to use?
It's decent but not great. Hygraph's editor UI is clean and approachable for basic content updates, but the moment your content model gets complex (nested components, multiple locales, lots of reference fields), editors start feeling overwhelmed. The interface slows down with large datasets, and the GraphQL-native approach means the editorial experience is shaped by developer decisions more than in other headless CMS platforms. We've set up Hygraph for teams where editors managed well after proper onboarding, but it requires more hand-holding than something like Sanity's Studio, which was designed with editorial experience as a first-class priority.
How does Hygraph compare to other headless CMS options?
Hygraph's standout feature is Content Federation, which lets you pull data from external APIs into a unified GraphQL layer. That's genuinely useful if you're aggregating content from multiple sources. Compared to Contentful, Hygraph is cheaper at the lower tiers and more developer-friendly if your team already knows GraphQL. Compared to Sanity, Hygraph offers less flexibility in content modelling and lacks real-time collaboration in the editor. The free tier is generous for small projects. For larger builds, we usually recommend Sanity because the customisation ceiling is much higher and you're not locked into GraphQL as your only query language.
What does Hygraph cost as you scale?
Hygraph's Hobby plan is free with 3 seats, 1,000 content entries, 500K API operations, and 2 locales. The Growth plan is $199/month with 10 seats, 10,000 entries, 1M API operations, and 3 locales. Overages on Growth are $0.20 per 10,000 API operations. Enterprise is custom pricing and typically unlocks 200+ seats, 1M+ entries, 50M+ API operations, up to 80 locales, plus SSO and dedicated infrastructure. The catch is the same as it has always been, high-traffic sites burn through included operations fast, and Content Federation queries count against your limits too. Model your expected API usage before committing.
What's the hardest part of migrating from Hygraph?
Content extraction is actually straightforward since everything comes out through GraphQL queries. The harder part is rebuilding whatever Content Federation layer you've set up, because that logic lives inside Hygraph and doesn't export. If you've wired up three or four external APIs through federation, you'll need to replicate those integrations in your application layer. The other pain point is schema translation. Hygraph's content model maps to GraphQL types, and converting those to another CMS's schema (especially one that uses GROQ or REST) takes careful planning. We typically budget 4-8 weeks for a Hygraph migration depending on content volume and federation complexity.
How much does Craft CMS cost for an agency managing multiple sites?
The costs add up quicker than most agencies expect. The Solo tier is free for single-user projects, Team is $279 per project, and Pro is $399 per project. Both paid tiers carry a $99 annual renewal fee. If you're running 10 client sites on Pro, that's $3,990 upfront plus $990 per year in renewals before you've paid for a single plugin. Popular plugins like SEOmatic, Blitz (caching), and Navigation run $99-$199 each. Factor in PHP hosting ($20-$100/month per site depending on traffic) and the total per-project cost lands between $500 and $1,500 in year one. It's reasonable for individual projects but the aggregate cost across a portfolio is where agencies feel the squeeze.
What are the hidden costs of running Craft CMS?
Beyond licensing, three costs catch teams off guard. First, PHP hosting. Craft needs PHP 8.2+, MySQL or Postgres, and proper server configuration. You can't deploy to Vercel or Netlify like you would with a headless CMS. Budget $20-$100/month per site for decent managed hosting. Second, major version upgrades. Craft doesn't let you skip versions, so going from Craft 3 to 5 means stepping through 3 to 4, then 4 to 5, each with breaking changes to Twig templates and plugin compatibility. We've seen agencies spend 20-40 hours per upgrade. Third, developer dependency. Craft assumes your team has PHP developers on hand. If your agency is moving toward JavaScript stacks, maintaining Craft expertise becomes an overhead.
Should I migrate from Craft CMS to a headless CMS?
It depends on your stack direction. If your team is comfortable with PHP and Twig, and your sites are traditional server-rendered builds, Craft still works well. But if you're building with Next.js, React, or any modern JavaScript framework, Craft becomes friction. Its GraphQL API exists but it's a bolt-on, not a native experience. The content modelling in Craft is genuinely good, and that translates well to headless platforms. We've migrated Craft sites to Sanity where the content structures mapped over almost one-to-one. The frontend rebuild in Next.js typically takes 6-10 weeks, and the result is faster, cheaper to host, and easier to iterate on.
What's the biggest challenge when migrating off Craft CMS?
Twig templates. Every piece of frontend logic in a Craft project lives in Twig, and none of it carries over to a modern JavaScript framework. You're essentially rebuilding every template from scratch. Content migration itself is manageable since Craft's data structures are well-organised, and you can export through the Element API or direct database queries. The other challenge is plugin replacement. If you rely on Craft plugins for forms, SEO, or search, you need to find equivalents in your new stack. We build a dependency audit before any Craft migration so there are no surprises mid-project.


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