# Why Our Agency Stopped Using Figma (for Paper + Claude)

> Paper vs Figma: why our agency is switching to Paper, a Figma alternative built for AI. We show wireframes for Yak Farm, an internal software factory, where every screen (desktop, tablet and mobile…

**Published:** 2026-10-15 | **Updated:** 2026-10-16 | **Categories:** Tutorials

Watch: https://www.youtube.com/watch?v=gB48oTBiA9M

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## Transcript

I can finally talk about Paper Design. I don't know if you've seen it. It's an alternative to something like Figma. If you're used to Figma, this should feel right at home. Let me tell you why I love it and why we're trying to ditch Figma.

This is a wireframe for an upcoming project of ours. It's an internal project called Yak Farm, which is basically an internal software factory that we build for clients. The interesting thing you might want to know is that every wireframe you're looking at here has been vibe coded or agentically built. This is using the MCP, and you can see we have the desktop version, the tablet version, and the mobile version.

I want to show you what Paper Design does really well. Looking through these, the first thing I notice is that there's an especially large amount of drop shadows. I'll clear the chat first to give Claude the best chance. This comes from an earlier chat, so I'll start fresh. I'll go to the actual artboard in Paper and press Command+L, which copies the link to the clipboard. I'll go specifically to this one, press Command+L again, and say: "I'd like less stacked drop shadows near where the text entry is. It looks murky." That's the beauty of AI. You don't have to think too much about the spelling and the details.

This is the part I had a problem with. I'm not the biggest fan of the stacked drop shadows. Hopefully, and I think it does, it looks much cleaner immediately.

This is also done in different ways depending on the screen. This panel is a left-right panel on desktop. On tablet, we need to provide the best user experience, so this panel works like a window on a tablet that you swipe away. On mobile, there isn't much screen real estate, so a tabbed layout makes sense, where you can switch between the chat and the preview.

This brings more focus to the user experience and to how people will actually test their applications. In the old days, you'd spend 3 weeks on a high-fidelity wireframe, the client would see it 3 weeks later and say, "This isn't the right direction, I really want to go somewhere else," and you'd be back at the drawing board for another 3 weeks. I can see this becoming a good pattern going forward, and I thought it would be a useful look at how we've been building things for clients.

## Frequently asked questions

### What is Paper Design and how does it compare to Figma?

Paper Design is an alternative to tools like Figma. If you're used to Figma, it should feel right at home. We're trying to move away from Figma, and Paper Design is what we're looking at instead.

### What is Yak Farm?

Yak Farm is an internal project that works as a software factory we use to build software for clients. The wireframes in the video are for an upcoming Yak Farm project. Every wireframe shown was vibe coded or agentically built using the MCP.

### How do you change a wireframe in Paper Design?

We copy the link to the artboard with Command+L and paste it into a fresh chat with Claude. Then we describe the change in plain language, without worrying about exact spelling or details. In the example, the request was for less stacked drop shadows near the text entry because they looked murky.

### Why did you reduce the stacked drop shadows?

The wireframes had an especially large number of drop shadows, and the stacked ones near the text entry looked murky. I'm not a big fan of stacked shadows. After the change, the design looked much cleaner right away.

### How does the chat panel change across desktop, tablet, and mobile?

On desktop, the panel is a left-right layout. On tablet, it works like a window you swipe away, which gives the best user experience there. On mobile, there isn't much screen space, so a tabbed layout lets people switch between the chat and the preview.

### Why does building wireframes this way matter?

Traditionally, a high-fidelity wireframe could take weeks, and the client might reject the direction after seeing it, sending the team back to the start. Building working versions this way puts more focus on the user experience and on how people will actually test their applications. We think this is a good pattern going forward.