# Craft CMS to Dato CMS migration

> How to migrate from Craft CMS to Dato CMS, with a side-by-side comparison and FAQs.

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## Source: Craft CMS

- **Type:** hybrid
- **Official site:** https://craftcms.com
- **Pricing:** https://craftcms.com/pricing
- **Last reviewed:** 2026-07-28

## Key advantages

Craft CMS is one of those platforms we genuinely respect from a developer standpoint. The content modelling is best-in-class for a traditional CMS. You define sections, entry types, and fields with real precision, and the authoring experience maps cleanly to the underlying data structure. If your content team needs a CMS that actually reflects how the site is built, Craft delivers that better than most. The Twig templating layer is clean and predictable, and the admin UI is fast and intuitive once editors get past the initial learning curve.

Where Craft really shines is in the middle ground between simple marketing sites and full-blown enterprise builds. It's flexible enough to handle complex content architectures without the bloat of something like WordPress, and the built-in GraphQL API means you can use it headless if you want to pair it with a modern frontend. The plugin ecosystem is smaller but noticeably higher quality than what you'd find in WordPress, and the Composer-based workflow means your whole project can live in version control properly.

We've seen agencies build genuinely impressive work on Craft, especially for content-heavy sites where editorial workflows matter. If your team includes developers and you want a CMS that rewards careful architecture, Craft is a solid choice. It's not trying to be everything to everyone, and that focus shows.

That said, we'd typically recommend a headless CMS like Sanity for most of the projects we take on. Craft is at its best when you're comfortable with PHP and want a tightly integrated traditional or hybrid setup. If you're building on Next.js or a modern JavaScript stack, you'll find more natural fits elsewhere.

### Exceptional content modelling

Craft's field and section system gives you precise control over your content structure. You can model complex relationships between content types without fighting the CMS.

### Clean authoring experience

The admin panel is fast, well-organized, and maps directly to how content is structured. Editors can work efficiently once they understand the layout.

### Built-in GraphQL API

Craft ships with a native GraphQL API, so you can use it headless without plugins or workarounds. It's deeply integrated and well-documented.

### Composer-based modern workflow

Everything is managed through Composer, so your project, plugins, and dependencies all live in version control. Deployments through CI/CD pipelines work smoothly.

### Higher quality plugin ecosystem

The plugin store is smaller than WordPress but the quality bar is noticeably higher. Plugins are better maintained and less likely to break your site on update.

### Granular user permissions

Built-in role and permission management is detailed and flexible. You can lock down exactly what each editor can see and do without needing third-party plugins.

## Key pain points

The elephant in the room is PHP. Craft requires a traditional LAMP-style hosting setup with PHP 8.2+ and MySQL or Postgres, which immediately rules out the serverless and edge-first hosting that modern JavaScript frameworks thrive on. You're managing servers, configuring OPcache, tuning database connections, and dealing with all the operational overhead that comes with self-hosted PHP applications. For teams already working in the JavaScript ecosystem, this is a hard sell.

Major version upgrades are genuinely painful. Craft doesn't support skipping major versions, so migrating from Craft 2 to 5 means stepping through every version in between. Each jump brings breaking changes to Twig templates, PHP requirements, and plugin compatibility. We've seen agencies spend weeks on upgrades that should have been straightforward. The Team tier starts at $279 per project and the Pro tier costs $399, plus $99 annual renewals for both. A free Solo tier exists for single-user projects, but costs still add up for agencies, especially when you factor in plugins and the recent trend toward stricter licence enforcement in the control panel.

The community, while passionate, is relatively small compared to WordPress or even newer headless CMS platforms. When you hit an edge case or need help with a niche plugin, you may find yourself digging through GitHub issues rather than finding a ready answer. And while Craft Cloud exists as a managed hosting option, it's still maturing and doesn't yet match the deployment experience you'd get with platforms like Vercel or Netlify.

### PHP hosting requirements

You need a traditional server with PHP 8.2+, MySQL or Postgres, and proper configuration. No serverless, no edge deployment, no modern hosting shortcuts.

### Painful major version upgrades

You can't skip major versions, so upgrades mean stepping through each release with breaking Twig, PHP, and plugin changes along the way.

### Smaller community and ecosystem

The community is dedicated but small. Finding answers to niche problems often means digging through GitHub issues or waiting on forum responses.

### Licence costs add up

The Team tier is $279 per project and Pro is $399, both with $99 annual renewals, plus paid plugins on top. A free Solo tier exists for single-user projects, but costs add up quickly for agencies managing multiple client sites.

### Learning curve for non-developers

Craft assumes your team includes developers. Content editors coming from WordPress or simpler tools will need time to adjust to the more structured interface.

### Twig templating limitations

Twig is clean but limited compared to modern component frameworks. Complex UI logic gets awkward, and you're locked into whatever Twig version Craft supports.

## Target: Dato CMS

- **Type:** headless
- **Official site:** https://www.datocms.com
- **Pricing:** https://www.datocms.com/pricing
- **Last reviewed:** 2026-07-28

## Key advantages

DatoCMS has a low learning curve, clean UI, and a drag-and-drop schema builder that lets teams shape content without a single existential crisis. Editors love it. Developers tolerate it. Everyone gets to ship faster.

The APIs are solid, the media pipeline is excellent, and the multilingual tooling is actually usable. Visual Editing, added in February 2026, means editors can now click directly on live page elements to make changes, which genuinely closes the gap with visual-first CMS tools. The JavaScript client also gained full end-to-end type safety in late 2025, with types generated from your own schema, which is a real quality-of-life win for larger teams. To be honest, it's expensive, and the drag-and-drop approach means it's not exactly winning awards for flexibility. Still, if you want something that feels polished out of the box and integrates nicely with Next.js, Shopify, and friends, DatoCMS delivers a pretty smooth experience.

### User-friendly interface

DatoCMS has a clean, approachable UI that editors can pick up instantly. Little training needed, and teams can publish content without tripping over the system.

### Flexible API-based approach

With both GraphQL and REST, you can query content however you prefer. It gives developers freedom to shape data flows without fighting the CMS.

### Easy framework integration

DatoCMS works smoothly with popular frameworks and tools like Next.js, Astro, Svelte, and Vue. Plug it in, fetch content, and you're off.

### Efficient data retrieval

The GraphQL API is fast and predictable, making it easy to pull exactly the data you need without overfetching or messy workarounds.

### Powerful image tools

Dato handles image optimisation, responsive resizing, and transformations automatically. Your site stays fast without custom pipeline work.

### Real-time updates

Content changes sync instantly across environments, giving teams quick feedback and reducing the "save, refresh and hope" cycle.

## Key pain points

DatoCMS gives all the vibes of Prismic, but is somehow less flexible. It can feel like a glorified drag-and-drop schema builder. The moment you want to do anything mildly custom, the walls start closing in. And yes, the pricing stings. It scales fast, which is great for Dato, not so great for anyone trying to run a startup without selling a kidney.

The ecosystem is small, the extensions are thin, and deeper customisation often turns into "well, I guess we're building that ourselves." There's no hard spend cap: DatoCMS confirmed overages accumulate automatically on paid plans with no way to set a budget limit, so surprise bills are a real risk. Once your project grows, you quickly realise drag-and-drop doesn't magically give you validation or extensibility. If you need something genuinely custom or long-term scalable, there are better choices. Just contact us before you start one of the most expensive journeys.

### Limited customisation options

DatoCMS hits a ceiling fast if you need deeply custom logic. The drag-and-drop model is convenient, but it doesn't give you the freedom a code-first setup would.

### Pricing based on traffic

Costs scale with usage, which can get painful quickly for growing sites. Traffic spikes = surprise bills, and there's no hard spending cap to protect you.

### Steeper learning curve

While the UI is simple, the API-driven side demands more technical understanding. Non-developers may struggle once things get complex.

### Need for additional plugins

Out-of-the-box features only go so far. More advanced workflows often require plugins or custom development to bridge gaps.

### Limited feature set scalability

Great for small–mid projects, but larger, more demanding setups can outgrow what DatoCMS offers out of the box.

### Potential integration issues

Certain frameworks and tools need careful configuration, and edge cases appear more often than you'd expect in more mature CMS ecosystems.

## Frequently asked questions

### How much does Craft CMS cost for an agency managing multiple sites?

The costs add up quicker than most agencies expect. The Solo tier is free for single-user projects, Team is $279 per project, and Pro is $399 per project. Both paid tiers carry a $99 annual renewal fee. If you're running 10 client sites on Pro, that's $3,990 upfront plus $990 per year in renewals before you've paid for a single plugin. Popular plugins like SEOmatic, Blitz (caching), and Navigation run $99-$199 each. Factor in PHP hosting ($20-$100/month per site depending on traffic) and the total per-project cost lands between $500 and $1,500 in year one. It's reasonable for individual projects but the aggregate cost across a portfolio is where agencies feel the squeeze.

### What are the hidden costs of running Craft CMS?

Beyond licensing, three costs catch teams off guard. First, PHP hosting. Craft needs PHP 8.2+, MySQL or Postgres, and proper server configuration. You can't deploy to Vercel or Netlify like you would with a headless CMS. Budget $20-$100/month per site for decent managed hosting. Second, major version upgrades. Craft doesn't let you skip versions, so going from Craft 3 to 5 means stepping through 3 to 4, then 4 to 5, each with breaking changes to Twig templates and plugin compatibility. We've seen agencies spend 20-40 hours per upgrade. Third, developer dependency. Craft assumes your team has PHP developers on hand. If your agency is moving toward JavaScript stacks, maintaining Craft expertise becomes an overhead.

### Should I migrate from Craft CMS to a headless CMS?

It depends on your stack direction. If your team is comfortable with PHP and Twig, and your sites are traditional server-rendered builds, Craft still works well. But if you're building with Next.js, React, or any modern JavaScript framework, Craft becomes friction. Its GraphQL API exists but it's a bolt-on, not a native experience. The content modelling in Craft is genuinely good, and that translates well to headless platforms. We've migrated Craft sites to Sanity where the content structures mapped over almost one-to-one. The frontend rebuild in Next.js typically takes 6-10 weeks, and the result is faster, cheaper to host, and easier to iterate on.

### What's the biggest challenge when migrating off Craft CMS?

Twig templates. Every piece of frontend logic in a Craft project lives in Twig, and none of it carries over to a modern JavaScript framework. You're essentially rebuilding every template from scratch. Content migration itself is manageable since Craft's data structures are well-organised, and you can export through the Element API or direct database queries. The other challenge is plugin replacement. If you rely on Craft plugins for forms, SEO, or search, you need to find equivalents in your new stack. We build a dependency audit before any Craft migration so there are no surprises mid-project.

### What does DatoCMS pricing look like as traffic grows?

DatoCMS pricing is tied to API calls and bandwidth, which means costs scale with your traffic. The free tier includes 100k Content Delivery API calls per month and 10GB of bandwidth. Separately, the Free plan includes 25k Content Management API calls per month. The Professional plan runs €199/month on a monthly basis, or €149/month billed annually, with higher limits including 1M CDA API calls and 1TB bandwidth per month. The Enterprise tier is custom-priced. One real concern worth flagging is that there is no hard spending cap. DatoCMS confirmed in their community forum that paid plans let overages accumulate automatically with no way to set a budget limit, so a traffic spike or viral post can generate surprise bills without warning. Set up API caching aggressively and lean on static generation to keep costs predictable. If budget guardrails are critical to your team, factor that in before committing.

### Is DatoCMS good for non-technical content editors?

For basic content editing, yes. DatoCMS has one of the cleaner editor interfaces in the headless CMS space. Drag-and-drop schema building means content teams can understand the structure visually, and the media library is well-designed. Visual Editing (launched February 2026 across all plans) now lets editors click directly on live page elements rather than switching to a separate preview environment, which closes a long-standing gap. The issues that remain are around scale. Editors managing content across multiple locales find the interface gets cluttered. The Structured Text editor has been noted as slow on very long documents with heavy hyperlink use (a bug patched in April 2026, so recent versions should be fine). For teams coming from WordPress or HubSpot, the shift away from WYSIWYG-first thinking is still an adjustment, but Visual Editing reduces the friction considerably.