# Adobe Experience Manager to Craft CMS migration

> How to migrate from Adobe Experience Manager to Craft CMS, with a side-by-side comparison and FAQs.

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## Source: Adobe Experience Manager

- **Type:** headless
- **Official site:** https://business.adobe.com/products/experience-manager/sites.html
- **Pricing:** https://business.adobe.com/products/experience-manager/pricing.html
- **Last reviewed:** 2026-07-28

## Key advantages

AEM is the kind of platform you only choose if you’re a Fortune 500 company or you enjoy voluntary suffering. I’m not an Adobe fan. It’s bloated, overpriced, and built to lock you into their ecosystem. But fine, here are the positives. The Adobe integration is the real draw. If your organisation already lives inside Creative Cloud, Analytics, and Target, AEM becomes a giant DXP monolith that handles assets, personalisation, segmentation, and multi-channel delivery from one place. The DAM is genuinely strong, now split into Assets Prime and Assets Ultimate tiers, and it scales to enormous traffic when you throw infrastructure at it.

If you’re not operating at scale, you’ll spend absurd money for problems a clean Sanity + modern composable stack solves better and cheaper. If you are considering AEM or escaping it, get in touch. We’ll help you choose something that won’t haunt your ops team for the next decade.

### Integration with Adobe tools

AEM connects with Creative Cloud, Analytics, and Target, letting teams move assets, data, and personalisation logic across tools without friction

### Powerful digital asset management

The DAM is genuinely powerful. It has AI tagging, smart cropping, versioning, and bulk optimisation for massive media libraries.

### Consistent multi-channel delivery

AEM can push content to web, mobile apps, email, and more from one central source. Ideal for enterprises that need consistent messaging across every customer touchpoint.

### Flexible architecture

Runs headful, headless, or hybrid. Teams can serve Content Fragments over GraphQL, author on a live frontend with the Universal Editor, or ship through Edge Delivery Services, then mix that with legacy setups. Adaptable for companies with complicated stacks.

### Scalable enterprise-level operations

AEM is designed to handle huge traffic, global teams, and heavy workflows. It scales reliably when backed by proper infrastructure and Adobe’s cloud.

### Intuitive user interface

For an enterprise platform, the UI is relatively approachable, helping large content teams manage complex workflows without needing to touch code.

## Key pain points

AEM’s biggest flaw is simple: everything about it is expensive. The license, the hosting, the maintenance, the consultants, the upgrades, and the people required to even use it. The learning curve is a cliff, implementation cycles move at glacial speed, and the UI feels like punishment for asking to edit content. Performance tanks the moment you customise anything, and collaboration is basically "email the PDF and pray." If you ever see the word specialised in an AEM context, just assume the invoice comes with an extra zero.

It’s the definition of a heavyweight DXP built for organisations with more bureaucracy than sense. For everyone else, it becomes a slow-moving, over-engineered system that requires Adobe-certified babysitters just to stay alive. If you’re considering scrapping it for something faster, saner, and built this decade, we can help you migrate without dragging the AEM baggage along for the ride.

### High complexity and cost

AEM is one of the most expensive CMS/DEXP platforms on the market, with licensing, hosting, and maintenance costs that only make sense for very large enterprises.

### Steep learning curve

The platform is dense and requires specialised training just to perform routine tasks. Most teams can’t operate it without dedicated experts.

### Prolonged implementation periods

Even simple projects take months. Rollouts, upgrades, and workflow changes move slowly and require careful planning to avoid breaking things.

### Challenging navigation of capabilities

AEM packs in a huge feature set, but finding and configuring what you actually need can feel like wading through molasses.

### Necessary reliance on Adobe partners

You’re essentially forced into using Adobe-certified agencies or consultants for setup, maintenance, and troubleshooting and they don’t come cheap.

### Not ideal for smaller companies

The cost, complexity, and operational overhead make AEM a poor fit for startups or mid-sized teams. Most will drown in it long before they benefit from it.

## Target: Craft CMS

- **Type:** hybrid
- **Official site:** https://craftcms.com
- **Pricing:** https://craftcms.com/pricing
- **Last reviewed:** 2026-07-28

## Key advantages

Craft CMS is one of those platforms we genuinely respect from a developer standpoint. The content modelling is best-in-class for a traditional CMS. You define sections, entry types, and fields with real precision, and the authoring experience maps cleanly to the underlying data structure. If your content team needs a CMS that actually reflects how the site is built, Craft delivers that better than most. The Twig templating layer is clean and predictable, and the admin UI is fast and intuitive once editors get past the initial learning curve.

Where Craft really shines is in the middle ground between simple marketing sites and full-blown enterprise builds. It's flexible enough to handle complex content architectures without the bloat of something like WordPress, and the built-in GraphQL API means you can use it headless if you want to pair it with a modern frontend. The plugin ecosystem is smaller but noticeably higher quality than what you'd find in WordPress, and the Composer-based workflow means your whole project can live in version control properly.

We've seen agencies build genuinely impressive work on Craft, especially for content-heavy sites where editorial workflows matter. If your team includes developers and you want a CMS that rewards careful architecture, Craft is a solid choice. It's not trying to be everything to everyone, and that focus shows.

That said, we'd typically recommend a headless CMS like Sanity for most of the projects we take on. Craft is at its best when you're comfortable with PHP and want a tightly integrated traditional or hybrid setup. If you're building on Next.js or a modern JavaScript stack, you'll find more natural fits elsewhere.

### Exceptional content modelling

Craft's field and section system gives you precise control over your content structure. You can model complex relationships between content types without fighting the CMS.

### Clean authoring experience

The admin panel is fast, well-organized, and maps directly to how content is structured. Editors can work efficiently once they understand the layout.

### Built-in GraphQL API

Craft ships with a native GraphQL API, so you can use it headless without plugins or workarounds. It's deeply integrated and well-documented.

### Composer-based modern workflow

Everything is managed through Composer, so your project, plugins, and dependencies all live in version control. Deployments through CI/CD pipelines work smoothly.

### Higher quality plugin ecosystem

The plugin store is smaller than WordPress but the quality bar is noticeably higher. Plugins are better maintained and less likely to break your site on update.

### Granular user permissions

Built-in role and permission management is detailed and flexible. You can lock down exactly what each editor can see and do without needing third-party plugins.

## Key pain points

The elephant in the room is PHP. Craft requires a traditional LAMP-style hosting setup with PHP 8.2+ and MySQL or Postgres, which immediately rules out the serverless and edge-first hosting that modern JavaScript frameworks thrive on. You're managing servers, configuring OPcache, tuning database connections, and dealing with all the operational overhead that comes with self-hosted PHP applications. For teams already working in the JavaScript ecosystem, this is a hard sell.

Major version upgrades are genuinely painful. Craft doesn't support skipping major versions, so migrating from Craft 2 to 5 means stepping through every version in between. Each jump brings breaking changes to Twig templates, PHP requirements, and plugin compatibility. We've seen agencies spend weeks on upgrades that should have been straightforward. The Team tier starts at $279 per project and the Pro tier costs $399, plus $99 annual renewals for both. A free Solo tier exists for single-user projects, but costs still add up for agencies, especially when you factor in plugins and the recent trend toward stricter licence enforcement in the control panel.

The community, while passionate, is relatively small compared to WordPress or even newer headless CMS platforms. When you hit an edge case or need help with a niche plugin, you may find yourself digging through GitHub issues rather than finding a ready answer. And while Craft Cloud exists as a managed hosting option, it's still maturing and doesn't yet match the deployment experience you'd get with platforms like Vercel or Netlify.

### PHP hosting requirements

You need a traditional server with PHP 8.2+, MySQL or Postgres, and proper configuration. No serverless, no edge deployment, no modern hosting shortcuts.

### Painful major version upgrades

You can't skip major versions, so upgrades mean stepping through each release with breaking Twig, PHP, and plugin changes along the way.

### Smaller community and ecosystem

The community is dedicated but small. Finding answers to niche problems often means digging through GitHub issues or waiting on forum responses.

### Licence costs add up

The Team tier is $279 per project and Pro is $399, both with $99 annual renewals, plus paid plugins on top. A free Solo tier exists for single-user projects, but costs add up quickly for agencies managing multiple client sites.

### Learning curve for non-developers

Craft assumes your team includes developers. Content editors coming from WordPress or simpler tools will need time to adjust to the more structured interface.

### Twig templating limitations

Twig is clean but limited compared to modern component frameworks. Complex UI logic gets awkward, and you're locked into whatever Twig version Craft supports.

## Frequently asked questions

### How much does Adobe Experience Manager cost?

AEM is one of the most expensive CMS platforms going. Adobe publishes no list prices, so everything is a custom enterprise quote. From contracts we've seen, AEM Sites licensing tends to start around $60,000 per year on its own, and a full AEM as a Cloud Service deployment usually lands in the six figures, often $200,000 or more annually once you factor in usage. Implementation runs another $100,000 to $500,000+, and Adobe support contracts add 15-25% of licensing on top. We've watched companies pay more for their AEM contract than for their entire engineering team's salaries. If that ratio sounds familiar, it's time to rethink the stack.

### Can I migrate from AEM to Sanity?

Yes, and it's one of the more common moves we handle. The work is real but tractable. For an enterprise instance, plan for a few weeks to a few months depending on how customised AEM is. The biggest bottleneck is content extraction. AEM's JCR (Java Content Repository) stores everything in a proprietary node structure that needs custom tooling to export cleanly. Custom OSGi bundles, Sling models, and heavy DAM workflows all get rebuilt or replaced, usually with something far simpler. We run a parallel build, standing up Sanity and a modern frontend while AEM stays live, then cut over once content and redirects are validated. Editorial teams keep working throughout.

### What are AEM's main limitations?

Cost is the headline, but it isn't the only one. Development is slow because nearly everything routes through Java, OSGi, and Sling, so even small changes need a dedicated dev. Performance degrades the moment you customise the platform. The author UI is dense, and routine content work often still depends on engineers. You're also tied to Adobe-certified partners for setup and upkeep, and contracts tend to carry multi-year lock-ins. The headless side (Content Fragments served over GraphQL, plus the Universal Editor) works, but it's bolted onto a DXP monolith rather than built lean from the start.

### Is AEM overkill for most sites?

For most sites, yes. AEM earns its keep when an organisation already lives inside Creative Cloud, Analytics, and Target and needs governance across hundreds of properties. If you're not using several of those Adobe tools, you're paying enterprise rates for a CMS that's slower to build on and more expensive to staff than the alternatives. We've met teams who adopted AEM on a consultant's recommendation, then found they used maybe 15% of it. A Sanity backend with a Next.js frontend would have cost a fraction and shipped faster. Three things to watch if you do leave. DAM assets with custom metadata and renditions don't transfer automatically. Dispatcher and Sling URL patterns need careful redirect mapping to hold SEO value. Contract lock-ins can carry steep early-termination fees.

### How much does Craft CMS cost for an agency managing multiple sites?

The costs add up quicker than most agencies expect. The Solo tier is free for single-user projects, Team is $279 per project, and Pro is $399 per project. Both paid tiers carry a $99 annual renewal fee. If you're running 10 client sites on Pro, that's $3,990 upfront plus $990 per year in renewals before you've paid for a single plugin. Popular plugins like SEOmatic, Blitz (caching), and Navigation run $99-$199 each. Factor in PHP hosting ($20-$100/month per site depending on traffic) and the total per-project cost lands between $500 and $1,500 in year one. It's reasonable for individual projects but the aggregate cost across a portfolio is where agencies feel the squeeze.

### What are the hidden costs of running Craft CMS?

Beyond licensing, three costs catch teams off guard. First, PHP hosting. Craft needs PHP 8.2+, MySQL or Postgres, and proper server configuration. You can't deploy to Vercel or Netlify like you would with a headless CMS. Budget $20-$100/month per site for decent managed hosting. Second, major version upgrades. Craft doesn't let you skip versions, so going from Craft 3 to 5 means stepping through 3 to 4, then 4 to 5, each with breaking changes to Twig templates and plugin compatibility. We've seen agencies spend 20-40 hours per upgrade. Third, developer dependency. Craft assumes your team has PHP developers on hand. If your agency is moving toward JavaScript stacks, maintaining Craft expertise becomes an overhead.